The problem with co is they focused too much on the p2w aspect and not enough on people playing. Look at runescape that game is thriving and its combat system is way worse than co. TQ is too dumb in their profit making to make a decent game w/ good player base rather than just milking players. The occasional war comes up but it's just dead. TQ wants to keep servers separated for the cost to transfer to them, more servers mean more places to transfer, which i think has gone up right? However, if there's no one on a server, and the server's a complete ghost town not a lot of players are going to transfer to it. Maybe TQ doesn't want to merge these dead servers because of the transfer fee. Makes me think of maple story, and how lively that was. And if they do happen to merge servers I think they'd have to compress it to about 4 or 5. They don't want to start merging servers because then they'll have to admit that their game is no longer popular. They don't believe their bread and butter, CO, is dying. Lots of them, to combat the ever growing dead servers. Years ago, before TQ implemented this server transfer crap, TQ had no problem merging servers. I discovered every other NA server was pretty much identical. I then logged out of Babyicey and started server hopping. In fact no one does, this server is a ghost a town.Ĭolumbus, the NA region locked server, has more people playing on it than Babyicey at the moment, which is sad since Columbus always had that reputation of not being an active server for just about the entirety of its existence. I wanted to see if any of those old timers who have a hard time letting go still played there. Last night I logged onto Babyicey, the very first server I had ever played CO on (well, it was actually arbiter but TQ decided to merge arbiter years ago). I've been playing on an the EU server for a little while now and it has masked the underling disease that plagues this game over on the NA servers.
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